Wednesday, June 26, 2013

Piece O' Candy! Modeling Just Became Easier!

Ok so I can do 3D modeling, at least well enough for most of my own game applications. So while working on a game project I always start with the code and as the code starts to get to a working state, the worry about model design work flow starts to creep in and I get nervous.  Usually you have to use some 3D program like Blender, 3D Studio Max, Truespace (think this one is gone now-a-days) or some other modeling program, then even if the program has texture UV wrapping, you usually end up with some additional program that assists in placing the textures properly onto the model for your specific game engine's requirements.  Then there is usually an export or import tool that helps you get all your modeling work into the game world and then scales are usually off, need to be adjusted, properties need to be set back in the modeling program to look right in the game so you have  to start over with the work flow until you get your notes down and then, finally, you are off to the races.... develop your models for your game and hope you don't miss any of the one hundred and fifty steps it takes to get all the software, scripts, import and export utilities to work properly every time.

Now, Unity 3D has a great interface but it does not have any modeling capabilities, I wasn't really expecting any.  Then, today, I ran across a nice little add-on for Unity.  GameDraw!  GameDraw is an add on from the Unity Asset Store that has a free version and a paid version ($45 at time of writing this), and so far I would say it is worth every penny.

So if you are looking to keep your modeling work flow, easy then check this out!  


GameDraw!  I kind of like the name of it too because my preferred vector design program for over 20 years now has been CorelDraw!  So as I get older and my memory starts to fail me, it will be easier to remember this new little app called GameDraw!  woooooo hooooooo!  I am off to the drawing board!

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